A core aspect of the allure of the *Final Fantasy* crossover collection for *Magic: The Gathering* comes from the way numerous cards depict well-known stories. Cards like the Tidus, Blitzball Star card, which gives a portrait of the protagonist at the outset of *Final Fantasy 10*: a renowned sports star whose key technique is a fancy shot that knocks a defender out of the way. The gameplay rules reflect this with subtlety. This type of narrative is prevalent in the whole Final Fantasy offering, and not all lighthearted tales. Some are poignant echoes of tragedies fans still mull over years after.
"Powerful tales are a vital component of the Final Fantasy series," explained a senior designer for the set. "The team established some overarching principles, but ultimately, it was primarily on a card-by-card level."
While the Zack Fair is not a top-tier card, it represents one of the release's most refined examples of narrative design through gameplay. It masterfully echoes one of *Final Fantasy 7*'s most crucial story moments with great effect, all while capitalizing on some of the product's core gameplay elements. And while it doesn't spoil anything, those familiar with the story will instantly understand the significance within it.
For one white mana (the alignment of good) in this collection, Zack Fair has a starting stat line of 0/1 but arrives with a +1/+1 marker. By spending one colorless mana, you can destroy the card to grant another unit you control indestructible and move all of Zack’s markers, plus an gear, onto that target creature.
This design depicts a sequence FF fans are extremely know well, a moment that has been reimagined again and again — in the classic *FF7*, *Crisis Core*, and even alternate-timeline versions in *FF7 Remake*. Yet it hits with equal force here, expressed completely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then takes up the Buster Sword as his own.
Some necessary backstory, and take this as your *FF7* warning: Before the primary events of the game, Zack and Cloud are left for dead after a clash with Sephiroth. Following extended testing, the duo manage to escape. During their ordeal, Cloud is barely conscious, but Zack vows to protect his friend. They finally arrive at the edge outside Midgar before Zack is gunned down by Shinra soldiers. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and assumes the role of a elite SOLDIER, which leads right into the start of *FF7*.
On the tabletop, the rules essentially let you reenact this entire scene. The Buster Sword is featured as a strong piece of equipment in the collection that requires three mana and grants the wielding creature +3/+2. So, for a total of six mana, you can make Zack into a formidable 4/6 with the Buster Sword attached.
The Cloud Strife card also has clear interaction with the Buster Sword, allowing you to look through your library for an equipment card. Together, these three cards function in this way: You play Zack, and he receives the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword out of your deck. Then you play and equip it to Zack.
Due to the way Zack’s signature action is structured, you can technically use it when blocking, meaning you can “intercept” an assault and activate it to prevent the attack entirely. This allows you to do this at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, every time he does damage a player, lets you pull extra cards and cast two spells at no cost. This is just the kind of interaction referred to when talking about “emotional resonance” — not spoiling the scene, but letting the mechanics make you remember.
And the flavor here is oh-so-delicious, and it goes beyond just this combo. The Jenova, Ancient Calamity appears in the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which then becomes a Mutant. This in a way suggests that Zack’s initial +1/+1 token is, figuratively, the SOLDIER treatment he underwent, which included genetic manipulation with Jenova cells. It's a tiny nod, but one that cleverly links the entire SOLDIER program to the +1/+1 counter ecosystem in the expansion.
Zack’s card doesn't show his demise, or Cloud’s confusion, or the memorable bluff where it all ends. It does not need to. *Magic* enables you to relive the legacy personally. You make the ultimate play. You hand over the sword on. And for a brief second, while enjoying a strategy game, you are reminded of why *Final Fantasy 7* is still the most impactful game in the franchise ever made.