After playing well over 200 recent games this year, It's time to turning the page on 2025. My year-end list is out in the world, and I'm satisfied with the concluding selections, accepting that numerous excellent games may have dropped under the radar. Now, there's plan is to but sit back, take a short break, and maybe enjoy a nice walk in the— well, shoot, discovered one more brilliant title. There go my peaceful respite!
During my off-hours play, typically earmarked for a few oddball curiosities, I've discovered what could be my initial top game of 2026. Sol Cesto is a distinctive procedural dungeon crawler for Windows PC that deconstructs a traditional labyrinth explorer into a chance-driven game of high stakes danger and payoff. View this an early adopter's heads-up: If you enjoy being aware of a game before it hits the mainstream, test out Sol Cesto so you can burn a spot in your indie credit card.
Sol Cesto is a strategy-focused dungeon crawler that's a departure from all I'm familiar with. The concept is that you are tasked with descending into a dungeon, descending floor after floor to find the sun, which has vanished from its world. In practice, this results in some standard crawl progression. Pick a hero possessing unique attributes and skills, defeat enemies on every stage of enemies, pick up some permanent upgrades (in the form of teeth), and vanquish a few biome bosses. Easy to grasp!
The way you truly navigate a area, is unique. Every time you begin a fresh level, you're shown a sixteen-square board of boxes. All spaces either contains a monster, a treasure chest, a trap, or a life-giving berry. To proceed, you simply click on one of the four rows, but the exact space you land in is a matter of probability.
You could encounter a row with multiple foes, a strawberry, and a treasure chest in it. You initially will have a one-in-four probability of selecting any given square in a row.
After that, the chances are recalculated. So do you go for it, or do you opt on a alternative option first and attempt some less risky choices early? This is the push-your-luck gameplay at play in Sol Cesto, and it's engrossing once you get its rhythm.
The meta-layer is that your probabilities can be influenced during an attempt by collecting teeth that change what things you're drawn toward. As an instance, you could acquire a perk that will decrease your odds of landing on a trap, but will also decrease the odds of getting a treasure chest too.
The customization choices are limited, but there's enough to experiment with to enable you to influence probabilities to your preference.
Of course, at its heart, it's a game of chance. There's always the risk that you have a high probability to hit the square you want but wind up hitting on an enemy that would deplete your remaining life. Every move is a gamble, so a persistent nervousness exists as you work through a stage and choose whether to continue selecting or when to move on to the subsequent stage instead of pushing your luck.
Tools such as explosive devices assist in minimizing the chance, just like some special skills. An adventurer's signature move, powered up by selecting four tiles, enables you to click on a vertical line rather than a row for that move. If you play your cards right, you can hold that ability for an optimal time to circumvent a perilous selection. It's a surprising degree of depth in the seemingly straightforward task of clicking.
Sol Cesto is remaining in development, and it has at least one more update scheduled before the complete edition is unleashed. An additional hero and a fresh guardian are scheduled to arrive by the end of January. The full launch probably isn't much later, but the creators haven't set a concrete launch day yet.
Regardless of when its 1.0 launch occurs, you might want to put Sol Cesto in your sights. I have been positively obsessed with it, finding all of hidden nuances and storing my run rewards per attempt to unlock a steady stream of persistent upgrades, such as new characters and items available for acquisition during a run. I still haven't reached the bottom, and I get the feeling I'll continue attempting that goal when the full version launches. Sign me up for the entire experience.